Welcome to the UW Reality Lab

Introduction

The UW Reality Lab brings together an interdisciplinary team of UW faculty, graduate students, and undergraduates working in 3D computer vision and perception, object recognition, graphics, game science and education, distributed computing, stream processing, databases and computer architecture, and privacy and security.

Housed in the Paul G. Allen School of Computer Science & Engineering, the UW Reality Lab aims to advance the state of the art in virtual and augmented reality by developing new technologies and applications, educating the next generation of researchers and technologists, and supporting robust collaborations with industry.

The Reality Lab includes a Reality Studio. The Reality Studio explores and promotes research and educational endeavors for effective production and clear storytelling for and in immersive environments. The Studio develops, creates and supports all forms of content in Virtual Reality and Augmented Reality.

The UW announced the Reality Lab in January 2018 (press release).

UW Reality Lab Logo

Our Mission

Research

Guide the latest academic research in the area of AR/VR, Graphics, Vision, Interaction, and more.

Education

Design and teach courses in AR/VR, to educate the next generation of developers.

Collaboration

Foster collaboration between industry and academia and also within academic departments.

Our Industry Sponsors

Facebook Google Huawei

How to engage as a Sponsor?

Please contact our sponsor coordinators, Professor Brian Curless, Professor Steve Seitz and Professor Ira Kemelmacher-Shlizerman.

How to become an Industrial Affiliate?

Please contact the Reality Lab Program Manager, David Kessler.

Reality Studio

The reality studio is a center for research and practice of VR film making. The studio explores what it means to view films in VR and aims to bring 3D animation and storytelling to this new medium.

Reality Studio Website

Contact Us

Reach out to us in order to get involved!

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