UW Reality Lab

Advisory Board

Michael Abrash
Chief Scientist, Oculus

Michael Abrash is Chief Scientist of Oculus. He was the GDI development lead for the first two versions of Windows NT, joined John Carmack to write Quake at Id Software, worked on the first two versions of Xbox, co-authored the Pixomatic software renderer at Rad Game Tools, worked on Intel’s Larrabee project, worked on both augmented and virtual reality at Valve, and currently leads the Oculus Research team working on advancing the state of the art of AR and VR. He is also the author of several books, including Michael Abrash’s Graphics Programming Black Book, and has written and spoken frequently about graphics, performance programming, and virtual reality.

Michael F. Cohen
Director of Computational Photography, Facebook

Michael F. Cohen is the Director of Facebook’s Computational Photography Research group, joining Facebook in the Fall of 2015. He is also an Affiliate Professor at the University of Washington. He arrived at Facebook after 21 years at Microsoft Research. Previously he served on the faculties at Princeton and Cornell Universities. The Computational Photography Team at Facebook was formed in 2015 to build new ways to share photos and videos on the social media platform, including allowing Facebook users to experience new AR and VR technologies on their mobile devices. Michael won the SIGGRAPH Achievement Award in 1998, and in 2007 was inducted as an ACM Fellow. Michael is also a longtime ACM SIGGRAPH volunteer, and plays a key role in the organization: leading the prestigious awards program at the SIGGRAPH conference each year.

Paul Debevec
Senior Researcher, Google Daydream
Adjunct Research Professor, USC Institute for Creative Technologies

Paul Debevec (Ph.D. UC Berkeley 1996) works at the intersection of Computer Vision and Computer Graphics as a Senior Researcher at Google Daydream and an Adjunct Research Professor at the University of Southern California's Institute for Creative Technologies. He received SIGGRAPH's first Significant New Researcher Award in 2001 for his contributions to image-based modeling and rendering, a Scientific and Engineering Academy Award in 2010 for his contributions to the Light Stage facial capture systems used in films such as Spider-Man 2, Avatar, and Blade Runner: 2049, and the SMPTE Progress Medal in 2017 for his pioneering work in high dynamic range imaging and techniques for illuminating computer-generated objects based on measurement of real-world illumination. He recently served as Vice President for ACM SIGGRAPH and co-chairs the Academy of Motion Picture Arts and Sciences’ Science and Technology Council. http://www.debevec.org/

Shahram Izadi
CTO, PerceptiveIO

Shahram Izadi is CTO and co-founder of perceptiveIO a new bay area research and development lab specializing in real-time computer vision and machine learning techniques for mixed reality and interaction. Previously he was a partner researcher and research manager at Microsoft Research (Redmond) for 11 years where he led the interactive 3D technologies (I3D) group. This was an extremely multi-discipline group, which straddles many boundaries including human-computer interaction, augmented reality, applied computer vision and graphics, electronics, signal processing, and optics.

His research focuses on building new technologies and systems that blur the boundaries between real and virtual interaction. This typically involves building new types of depth cameras, sensors or displays; creating practical algorithms and techniques for these types of novel technologies; as well as designing new user experiences that are enabled through this technical research.

Wei Su
Senior Architect of Fields Lab
Huawei Seattle Research Center

Dr. Wei Su leads the R&D efforts in Computer Vision at Huawei Seattle Research Center. He received his masters degree from University of Tennessee and his Ph.D. from University of Kentucky, both in electrical and computer engineering. His research fields include: computer vision, signal processing and machine learning. Prior to joining Huawei, he worked at Microsoft, Motorola, and Schneider Electric. He spend most of the spare time with his two kids, Grant and Owen. He can be contacted at wei.su1[at]huawei[dot]com

Fan Zhang
Chief Architect, Head of Fields Lab
Huawei Seattle Research Center

Dr. Fan Zhang is Chief Architect at Seattle Research Center. He holds PhD in Computer Graphics from The Chinese University of Hong Kong. He has more than 10 years of working experiences on OS, Graphics and GPU in Microsoft and Huawei etc.

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